Engineering Intern

Roam · San Francisco · $150/hr (stated in the posting)

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About Roam

Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play.

Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together.

Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills.

Since founding earlier this year, we have:

About the Role:

You’ll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. This will include:


We’re looking for engineers who have:

  1. Built & scaled products with agents: Orchestrated multi-agent tool-calling with memory and planning, shipped to real users with live evals, tracing/observability.

  2. Ran LLM post-training: Curated clean preference data, automated data pipelines, and built eval harnesses.

  3. Built fast growing products: solo or with a friend launched products that grew to 1000s of users. Owned onboarding and growth loops and drove retention.

  4. Worked on GPU optimization & CUDA kernels: and similar.

Responsibilities:

Strong candidates may also have:

Compensation:

Growth Opportunity

You’ll join a mission-driven team working at the frontier of AI world generation. We're HQ'd in SF and currently work all week around. In this role, you’ll have the opportunity to:

If you're excited to move fast, build at the edge of what's possible, and help define how AI inhabits 3D worlds, let's talk.

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