Intern, Professional - Technical Artist Unreal Engine - Level 1 (Winter 2027)

Bombardier · Dorval

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Innovation is in our DNA… is it in yours?
Bombardier is a global leader in aviation, creating innovative and game-changing planes. Our products and services provide world-class experiences that set new standards in passenger comfort, energy efficiency, reliability and safety. We are a global organization focused on working together with a team spirit.

Your boarding pass will include… 

Several conferences, including:

Learning more about Bombardier, including:

Many social/networking opportunities, including:

What are your contributions to the team?

  • Work primarily with Unreal Engine Blueprints to prototype and implement features or UI logic
  • Assist in testing, debugging and optimizing code
  • Collaborate with the team to improve the experience of the application.
  • Use initiative and judgment in determining the intent of a feature or instruction, researching, proposing solutions, resolving problems, and analyzing data.
  • Participate in solving issues by using a variety of recognized techniques
  • Plan and organize assigned work based on priorities
  • Results are reviewed in detail and technical guidance is available
  • Execute basic tasks and assignments under supervision
  • Support special projects including defining and executing plans
  • Participate in reviews and provides status for basic projects
  • Work within a team to achieve common objectives
  • Communicate and collaborate with co-workers about feature implementations
  • Receive technical, conceptual and administrative direction from more experienced team members

How to thrive in this role?

As our ideal candidate,

  • You have a project portfolio and
  • You are Working toward Certificate or collegial degree in programming for video games, technical art or relevant work experience an asset
  • Minimum 2 to 3 years of Studying in a relevant program
  • Strong understanding of Unreal Engine’s Blueprints system
  • Experience with Unreal Engine, or other 3d game engines
  • Ability to program logic for 3D environments (movement, collisions, shaders…)
  • Excellent problem-solving and communication skills

Other nice to have skills

  • Knowledge on Python
  • Experience with VR development (MetaQuest, SteamVR, Apple Vision Pro)
  • Helix Core/P4 or other versioning control software

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Boarding Information:

It is important to note that our internship opportunities are open to students only, not new graduates. All our interns may be required to occasionally travel outside of Canada for training/work purpose.

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