Senior Online/Network Programmer

Gameloft · Paris

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Company Description

Job Description

WHAT YOU WILL BE WORKING ON

Main challenge

We’re building a networked game, and that means going deep into the engine’s low-level networking layer. You’ll join the project right from preproduction to lay the network foundations of a game designed multiplayer from day one, not bolted on afterwards.

What it means on a daily basis

You’ll be the person who turns networking from a constraint into a solid foundation for the whole team. Concretely, you will:

What success will look like

You’re fully embedded in the team and you understand the game’s networking end to end. You’ve already rolled out your first network recommendations and training sessions for the GPPs.

Who you would be working with

You’ll report to François Karr, our Technical Director and work daily with people from across the studio:

Team rituals: 3 stand-ups a week, plus dedicated syncs per theme or feature.

Your recruitment journey

Our process takes place in four steps:

Where this role can take you

By becoming the studio’s go-to person for networking on Unreal, you’ll build a rare, highly sought-after expertise in the industry, with real potential to grow into a technical lead role.

Qualifications

WHAT YOU NEED TO SUCCEED

To hit the ground running, you’ll need a solid technical base in Unreal and in networking. Here is what we’re looking for:

WHO YOU ARE

Beyond the technical skills, this role is about how you work with others and how you approach problems. We’re looking for someone who is:

WHAT’S IN IT FOR YOU

This is a rare chance to shape the network of a game from day one, with a lot of ownership and a front-row seat at the crossroads of several teams. Here is what you’ll get:

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